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Life Is Strange 2 - Blood Brothers Playthrough

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A playthrough of Life Is Strange 2, where I go for the Blood Brothers ending. It was the ending that I got by chance in my original playthrough, but this time I am consciously making choices that lead to that finale. Life Is Strange 2 is one of the most beautiful games ever made, with great replay value as, apart from the concluding outcomes, there can be variations in secondary situations, depending on seemingly unimportant choices. Even when you get the same final result, there may be differences in several details, due to which Sean's choices may affect Daniel's incidental reactions and cause his education to take different paths each time. Check also: Life Is Strange 2 - Parting Ways Playthrough Life Is Strange 2 - Aggressive Playthrough Life Is Strange 2 - Peaceful Playthrough

Life Is Strange 2 Extended Playthrough (All Souvenirs, Sketches & Achievements)

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This is my original playthrough of the beautiful Life Is Strange 2 by Dontnod, which started on 9 October 2018 and ended on 6 December 2019. The game took almost a year to be fully released, as each episode was offered within a space of three to four months. It was a bizzare experience for me, being the first time that I followed a game during its schedule and bought each episode upon release (with the exception of Episode 2, which I got much later than its original release date). It was a bit stressing at times, having to wait for months for the next episode, often having forgotten several of my choices, but it was quite intriguing nonetheless, as noone knew beforehand how the story would conclude, depending on decisions taken even months back. I got the Blood Brothers ending, which I think is the most powerful and emotional of all.

Resident Evil 2 Remake: Hardcore + No Damage Playthrough

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A playthrough of Resident Evil 2 Remake on Hardcore difficulty, with no health loss and using only the basic inventory (no bonus weapons).  This is easily one of the best remakes, from every aspect. A good way to check how well-made a game is, is to see how it works on higher difficulties. If it is difficult for difficulty's sake, then in most cases there is something wrong with it. RE2 Remake works excellently on its higher difficulty, mainly because you are able to practice everything before going for it, with replaying the game on its Standard (Normal) difficulty. There are no dramatic differences overall, apart from the expected more aggressive and lethal enemies, finding less ammo, losing more health with every attack, and the significantly tougher boss fights. But all this is practical stuff, that you get to learn by replaying the game or specific parts of it. In this playthrough, I first play Scenario A with Leon and Scenario B with Claire, and then the opposit

The Evil Within 2: Classic Mode + No Keys Playthrough (with Anima, Sykes Missions & Slides)

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A playthrough of The Evil Within 2 on Classic mode, using no keys either. The playthrough includes all Anima events, the missions of Julian Sykes and finding all the slides. Classic mode is a hardcore "old-school" challenge which follows the tradition of older games that had neither automatic checkpoints nor weapon / character upgrade system. The Evil Within on Classic is basically Nightmare difficulty on steroids, as apart from the lack of perks, it is significantly harder on its own as well: the enemies can spot you more easily, they can chase you for longer distances, they attack harder, and you can lose more health even with seemingly insignificant hits. Although Classic mode allows you to use locker keys, I decided to not make use of them in this playthrough, so as to make the challenge even more demanding. On a very positive note, the game offers a cleverly designed stealth system which practically allows you to cover whole areas by sneaking in and out and