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Assassin's Creed Odyssey - New Game - Hard (Full Playthrough, from Lv1 to Lv 82)

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As much as I love replaying Odyssey, in my opinion nothing beats that first time exploration and discovering everything from the beginning. For this reason, I decided to record a playthrough in New Game, where I start from Level 1 and get everything from the start. There is a lot of grinding of course, which for some people may be tiresome or boring, but personally I enjoy it in this kind of games, and Odyssey especially which, moreover, is among the games that I love the most. My intention was to reach Level 99+, but after covering everything (and more), the highest that I managed to achieve was Level 82. What I cover: Basically all the stories and everything that is on the map, namely: -The main Odyssey story -The modern day story -The Gates of Atlantis (the four artifacts) -From The Shadows (the Cultists questlines) -Legacy of the First Blade -The Lost Tales of Greece and the two special blue-colored bounties -The Heir of Memories including the three Underworld episodes (Elysium, Un

Shadow of the Tomb Raider - Deadly Obsession Longplay

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This is one of the very few cases in this blog where I am writing a report for a playthrough that is one longplay and not a playlist, and the reason is that I have a few things to say about the (apparently dreaded) Deadly Obsession difficulty level of Shadow of the Tomb Raider . I recently reinstalled this gorgeous game in order to play its seven DLC stories that I already had aquired but had forgotten about them completely. They turned out to be absolutely wonderful, but in the process I realized that although I own the game since many years now, I had never attempted to play it in its hardest difficulty level, which is Deadly Obsession. In reality, Deadly Obsession is not exactly a difficutly level. If you have played the game in its standard hardest mode, One With the Jungle, you already have mastered its most difficult version. Deadly Obsession is essentialy the One With the Jungle difficulty minus the automatic checkpoints. You can only save on base camps, and thankfully the game

Tomb Raider I: Atlantean Scion & Unfinished Business Playthrough

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  The last playthrough in my Tomb Raider Nostalgia Series is that of the very first game, both of the classics and the series as a whole. The original Tomb Raider game is a pure vintage gem with so much sentimental value that it makes up for the fuss that you have to go through in order to decently run and record it on a modern computer system.  The resolution is a bit low in the main game, but everything is smooth and running well in Unfinished Business, the Gold expansion, which, by the way, is one of the two classic Tomb Raiders that I have played less (along with The Lost Artifact, as I mentioned in my Tomb Raider III report). Now playing UB again, I remembered why: although it is beautiful visually and very elaborate as far as gameplay and puzzles are concerned, I soon got fed up with those mutant mummies with their annoying (insert non-decent characterization here) screeching noises. Regardless, the Gold expansion, like the main game, is a lovely game, and very interesting too fr

Tomb Raider III: Adventures of Lara Croft & The Lost Artifact Playthrough

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Next up in my Tomb Raider Nostalgia Playthrough Series is Tomb Raider 3, the third installment of the classics. There were quite a few innovations in this game compared the to the first and the second, the most memorable being the fact that, after the first section was completed, you could play the subsequent three adventures in any order you wanted. Like in Tomb Raider 2, a brief but fabulous bonus level would unlock if you completed the game with all secrets found. Since these playthroughs are going to be a one-time thing - that is, I will probably won't be replaying the classic Tomb Raiders in full, any time soon at least - I am trying to cover as much stuff as possible. Random kills or pickups that have no interest or are simply in the regular path, may be left behind, but I do find all the secrets and if there is exploration involved (including pickups) in areas that are optional, I go for them as well. In this game in particular, I am referring to the legendary River Ganges l

Tomb Raider: Chronicles Playthrough

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Going on with my Tomb Raider Nostalgia Playthrough Series, I am now playing Tomb Raider: Chronicles, the fifth game of the classics. I remembered Chronicles fondly, and when I started to play it again after so many years I realized why, but then I got to the notorious VCI section and everything got a bit messy. The last three levels of the game are among the best of the classic Tomb Raiders, and maybe the most original and innovative compared to the rest of the series of that era, but at the same time they are so hard and so incredibly buggy that eventually the VCI adventure turns into an assemblage that could only be compared to Stefano Valentini's morbid creations: on the one hand the bugs can be hellish; from frustrating to literally game-stopping. Although sometimes said bugs may also have fortunate outcomes: as you will see in my video, at some point I tried to make Lara stealthily neutralize a guard, which she refused to do; at that point, the guard surprisingly turned around

Tomb Raider II: The Dagger of Xian & The Golden Mask Playthrough

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My second favorite from the classic Tomb Raiders after the Last Revelation, and the second that am playing in my Tomb Raider Nostalgia Playthrough Series, had always been Tomb Raider II, what with its emblematic Venetian environments and music, its complex puzzles and sceneries and its unforgettable arch-enemy Marco Bartoli. Like with my Last Revelation playthrough (you can read the report and a brief intro for this series of playthroughs here ), I play mostly from memory, and for this reason I am not getting all pickups or kills, but I do go and find all the secrets in every level, and if a pickup is tricky or challenging, I do go for it (like the legendary Uzis in the first level of The Golden Mask expansion). Again the run is split in parts. Main game: Part 1 includes The Great Wall intro and the Venice levels: Venice, Bartoli's Hideout, Opera House. Part 2 I call it The Deep Sea, and it includes the levels that take place at the rig and on the Maria Doria shipwreck, namely: Of

Tomb Raider: The Last Revelation Playthrough

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  I decided to replay my old loves, the classic Tomb Raider games, in a series which I am calling "Tomb Raider Nostalgia Playthrough Series". By the term "classic Tomb Raiders", I refer to the first five Tomb Raider games (1-5) and their Gold expansions or add-on levels, that were released from 1996 to 2000. The classic Tomb Raiders were among the very first video games that I played many years ago and the first of the Action/Adventure genre that I ever had the chance to know. I was an avid Tomb Raider player back then, having even developed a certain virtuosity, since I participated in extra hardcore challenges set around the "No Damage + Pistols Only" rule which, at times, proved to be extremely difficult. Since then, many things have changed, including the always evolving PC systems due to which running those old games now can be a real pain. The graphics look stretchy, the resolutions look weird and it's almost impossible to record the included FM

Resident Evil 4 Professional - No Merchant + No Damage [New Game]

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This playthrough is a new and improved "No Merchant" gameplay of Resident Evil 4 in Professional difficulty, New Game, this time with the addition of the "No Damage" rule. A "No Merchant" playthrough of Resident Evil 4 means that you completely ignore the merchant throughout the whole game, which means that not only you cannot upgrade your weapons and your attache case at his "store", but moreover - and most importantly - you cannot buy any other guns from him. Plainly put, you are limited to your default inventory as is, plus the very few extra weapons that you come across in the game itself, namely the Shotgun (chapter 1-1), the Broken Butterfly (chapter 4-1) and the two Rocket Launchers (chapter 3-3 and Final chapter). The "No Damage" part of course consists in sustaining no injury at all. I saved a lot in this playthrough, and I also had to reload a lot. Sometimes because Leon would get hit, but most of the times because I thought I

Resident Evil 3 Remake - Inferno - No Damage/No Shop Items Playthrough

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This is my Inferno playthrough of Resident Evil 3 Remake, without taking damage and without using any shop items. It is the most challenging mode of the game, this time in its raw edition, as I am not making use of any perks that would make the gameplay slightly easier. Specifically, I am using the default inventory for Jill and Carlos, and I pick the other items as they normally appear in the game. Inferno is several scales higher than Nightmare; not only are the enemies much tougher, but also the amount of bullets that you can pick up or craft is minimal. There are no automated checkpoints to aid you and several typewriters are absent, which means that you are required to go through whole areas without being able to manually save at all. My first Inferno run was with a few shop items included, but even then it was tough as Hell. After beating Nightmare without perks , however, I thought I'd also give raw Inferno a try. In practice, it is not as bad as it may seem or sound, given