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Resident Evil 4 Professional - No Merchant + No Damage [New Game]

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This playthrough is a new and improved "No Merchant" gameplay of Resident Evil 4 in Professional difficulty, New Game, this time with the addition of the "No Damage" rule. A "No Merchant" playthrough of Resident Evil 4 means that you completely ignore the merchant throughout the whole game, which means that not only you cannot upgrade your weapons and your attache case at his "store", but moreover - and most importantly - you cannot buy any other guns from him. Plainly put, you are limited to your default inventory as is, plus the very few extra weapons that you come across in the game itself, namely the Shotgun (chapter 1-1), the Broken Butterfly (chapter 4-1) and the two Rocket Launchers (chapter 3-3 and Final chapter). The "No Damage" part of course consists in sustaining no injury at all. I saved a lot in this playthrough, and I also had to reload a lot. Sometimes because Leon would get hit, but most of the times because I thought I

Resident Evil 3 Remake - Inferno - No Damage/No Shop Items Playthrough

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This is my Inferno playthrough of Resident Evil 3 Remake, without taking damage and without using any shop items. It is the most challenging mode of the game, this time in its raw edition, as I am not making use of any perks that would make the gameplay slightly easier. Specifically, I am using the default inventory for Jill and Carlos, and I pick the other items as they normally appear in the game. Inferno is several scales higher than Nightmare; not only are the enemies much tougher, but also the amount of bullets that you can pick up or craft is minimal. There are no automated checkpoints to aid you and several typewriters are absent, which means that you are required to go through whole areas without being able to manually save at all. My first Inferno run was with a few shop items included, but even then it was tough as Hell. After beating Nightmare without perks , however, I thought I'd also give raw Inferno a try. In practice, it is not as bad as it may seem or sound, given