Vampyr - Pandora's Box Quest & Secret Vault Puzzle Walkthrough

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This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is

Resident Evil 4 Remake - New Game / Hardcore Playthrough (No Bonus Weapons)

So we finally have the long-awaited remake of Resident Evil 4 in our hands, and I must say it was very worth the wait. I love the evolution of the story, its new-found gloominess and melancholy and the depths to which the characters were explored. The game is gorgeous and it has managed to have combine its nostalgic vibes with a modern touch. The environments are amazing, the character design is fantastic. The new Louis is a feast for the eyes, both looks and character- wise, and Krauser looking and sounding like Rutger Hauer in Blade Runner is a great evolution. I like how Ashley now looks more her age and the revamped Salazar is already iconic (and bears an uncanny resemblance to my grandmother). As for our lovely Leon, he is poetry in motion as always.

I am playing in New Game and on Hardcore difficulty, with regular inventory, not using any bonus weapons or items, nor the Body Armor. I also go for all the treasures (at least I think I got all of them, because I deliberately didn't buy the maps to test my memory), and I do all the Merchant's requests, except for the "Egg Hunt" because I needed both Golden Eggs to kill Salazar (yes, I omeletted him to death). Egg Hunt rewards you with 3 spinels if you complete it, so it's not big deal to skip it, since you can find extra spinels anyway by smashing stuff or by killing knights.

The remake has many similarities with the original, but they are mostly in relation to the settings and the scenery. There are some changes that are interesting, and some new additions that are quite thrilling. There are major differences in the Castle, which looks more majestic and spooky than ever. Some new rooms are particularly charming, despite the dangers that they hide. The Ballroom, for instance, used be the bane of my existence because of the bugs which, incidentally, are back and in insane numbers, but as soon as I figured a strategy to take them out carefully one by one, I was able to notice the room more and appreciate it as it deserves. The Ballroom is a setting that I think will be iconic in the future. The environment brings to mind the eery halls in the movie "The Hourglass Sanatorium" and if you don't run around in panic trying to kill or get away from the bugs, you will be able to see that as they are floating around, they do look like they are dancing (since they have occupied the Ballroom!).


I love how Luis's role and character were both expanded and developed in the remake, and how much more essential Jack Krauser became now in connection to Leon's past. On the contrary, Ada's role is very limited, and this is not necessarily a bad thing. In fact I think it's the best thing for both the game and her character. As I have mentioned in older articles in my main blog, I always had the impression that Ada appeared in the games for the sole purpose to serve as a distraction for Leon and would show up out of nowhere in order to save the day, sometimes unwillingly cancelling Leon's (and our) previous hard work. Now her character is far more fitting to her spy status, and Leon acting rather cold and sarcastic towards her is a lot more convincing, taking the past events into consideration. The great twist of the remake that has Krauser fatally attacking Luis instead of Saddler gives a highly dramatic tone to the story, and subsequently the fact that it is Luis the one who saves Leon from Krauser instead of Ada during their knife fight not only adds more depth to Luis's character, but also draws new lines between himself, Krauser and Leon, making the connections between the three characters a lot more complex and worth exploring.


That said, I would love to see a future DLC accounting what happened to Luis between the time that he called Leon while he was just entering the Castle with Ashley, telling him to meet him in the Courtyard and later in the Ballroom and until Leon finally found him in the Depths because obviously something unexpected happened that made him run away from the Ballroom and hide down there. Maybe he bumped onto Krauser and stole the Amber from him, which could be the reason why Jack informed Leon that he was "restoring stolen goods" after shooting Luis and taking the Amber back.
 
 
I am starting off with Leon's default inventory, then I switch from the default handgun to the Red9 when Leon finds it in Chapter 4. I use the first shotgun (the one found in the village) until Chapter 6, when I buy the Riot Gun and keep it till the end. I buy the TMP for Chapters 5 and 6 specifically, and the Bolt Thrower mainly to use it for the Savage Mutt quest. In the Castle, I buy the Broken Butterfly which I use mainly against Krauser, Saddler and a few other strong enemies. I buy one Rocket Launcher to kill the Verdugo in Chapter 10, since he is an optional boss and he would take tons of regular ammo to go down. Besides I see this as a tribute to the original game which would offer us one free Rocker Launcher to use against whoever boss we wanted; and almost always I would choose to kill the Verdugo with it.


Finally a few notes from a technical aspect. The game seems more or less well-balanced, although sometimes it feels like certain situations and sequences are made more difficult for difficulty's sake. I like a good and demanding challenge, as long as there is some logic behind it, something that isn't always the case here. For example, random enemies seem to have their HP instantly boosted up when you are seconds close from leaving a tough area. On two instances, archer enemies managed to hit Leon with (apparently ghost) flaming arrows, although I had already stunned them, not leaving them time to fire one. Enemies seem to teleport out of thin air to attack you when you are in a vulnerable position (ie, while reloading a weapon or while being momentarily stunned after accidentally stepping into flames and you are unable to grab your gun). That said, it is not difficulty per se that is frustrating, but the fact that certain tough sections are very messy (a good example of this is the Twin Garrador room: if you don't defeat the twins in time, you will be overwhelmed by enemies spawning from every possible spot in the room). The final boss fight is all over the place, mainly due to the insane amount of flying insects that always get in the way, sometimes even preventing you from attacking Saddler when he is stunned. But I guess that's what he trained them for anyway.
 
 
Links to individual chapters: 
 
 
Playlist: 


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