All the memories of the epic and legendary Assassin's Creed IV: Black Flag, in New Game with 100% synch on all optional objectives. Related playlist: All Modern Day Sequences
A playthrough of Resident Evil 7 in Madhouse difficulty level. Unlike previous Resident Evil games, the seventh installment is a first person shooter, but this is not its only difference from the other titles of the saga. The element of horror is still here, only now it is combined with the old-school thriller feel, similar to that of films like The Evil Dead or The Texas Chainsaw Massacre, to which it nods many times.
I loved this game despite the controversy, but I have one complaint to make. It highest difficulty level is like a whole new experience, practically cancelling any practice you may have gone through by playing the Easy and Normal modes. I understand that Madhouse is specifically designed to offer a new level of hardcore gaming, but then what is the point of trying to learn stuff in Normal, for instance, if everything is going to be different when it comes to Madhouse. Having stronger enemies, making the character lose health more easily, even getting him insta-killed by random hits, finding less ammo and health items, all this is not only absolutely legit but also welcome. This is exactly the point of a high difficulty level. But this is also exactly why you are supposed to be given the chance to hone your skills by practicing in a standard difficulty, so that you can then be able to handle a much tougher version of the game.
Here what happens, however, is that the game feels and, in fact, is different in Madhouse: items are found elsewhere, tough enemies that normally appear later in the story, may now jump on you during the first half hour. And this isn't only about unneeded difficulty. It is also about lack of consistency. Certain enemies that are hidden in the basement are limited to that section of the house at the beginning, when things are still unveiled and you are in the process of uncovering the secrets of the Baker family. Only much later, when the situation becomes even worse, do those enemies invade the upper parts of the house, because at that point there is noone to control them. This is how the story goes, and it has a logic behind it. In Madhouse this logic goes down the drain, as said enemies can be found strolling around the house even before you are supposed to meet them for the first time, therefore ruining the whole point of suspense and gradual revelation.
And something else. It is probably insignificant, but it annoys me that we can never have a proper look at the protagonist. We can see Ethan vaguely close to the end via a hallucination, and also a slice of his face can be spotted through the cocoon in which Eveline traps him on the ship; but these are both scripted events, as the model itself is actually headless. I know this kind of first person design is used by many games (like
Outlast) but I like to know that the character I play with actually has a
head.
In this playthrough, I am using the Albert-01R handgun and the circular saw as basic weapons, alongside the others that I find during gameplay. All cutscenes are included.
This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is ...
As much as I love replaying Odyssey, in my opinion nothing beats that first time exploration and discovering everything from the beginning. For this reason, I decided to record a playthrough in New Game, where I start from Level 1 and get everything from the start. There is a lot of grinding of course, which for some people may be tiresome or boring, but personally I enjoy it in this kind of games, and Odyssey especially which, moreover, is among the games that I love the most. My intention was to reach Level 99+, but after covering everything (and more), the highest that I managed to achieve was Level 82. What I cover: Basically all the stories and everything that is on the map, namely: -The main Odyssey story -The modern day story -The Gates of Atlantis (the four artifacts) -From The Shadows (the Cultists questlines) -Legacy of the First Blade -The Lost Tales of Greece and the two special blue-colored bounties -The Heir of Memories including the three Underworld episodes (Elysium, Un...
I saw this playthrough as some sort of challenge because I wanted to check how leveling up works in this beautiful game when you complete only the main story and the activities given by the three principal associates (Abberline, Clara and Henry). This is very different from my previous (Selective) playthrough because in that one I did some extra stuff (like a few secondary missions and the activities given by Topping and Wynert) but I did not include all of them in the finalized videos. In this Basic Playthrough Challenge, I only play the main story set in Victorian London (I did not include the modern day segments simply in order to focus on my task), and complete just the activities offered by Frederick Abberline (Bounty Hunts), Henry Green (Templar Hunts and Gang Strongholds) and Clara O'Dea (Child Liberations), as well as the Gang Wars. It turned out it was a bit of a challenge indeed, because following that route, you level up only by completing the memories in a sequence whi...
This NG+ playthrough of "Odyssey" is centered around combat mostly; I am using an "Invulnerability" build which consists of several perks and engravings combined with the Mythical Heroes Legendary set (customized) and Neokles's special Spartan Javelin, all engraved with additional perks that add up to result in an almost invincible build. This "Invulnerability" build is not 100% damage-proof as certain attacks can still get you, but you are immune to most hits and it is nearly impossible to die. I am also using mostly, but not exclusively, poison-based attacks. Armor, arsenal and engravings Spartan Javelin (30% Melee Resistance) +50% Crit Damage Arachne's Stingers (poison-imbued dagger) +20% Damage with Overpower Abilities Fanged Bow (Normal arrows become poison arrows) +30% Damage with Full Health Perseus Crown +30% Ranged Resistance Bracers of Theseus +30% Ranged Resistance Jason's Golden Fleece +40% Poison Resistance [since poison attacks a...
I fell in love with this game as soon as I started playing it for the first time, so naturally, and also because it is a vintage gem anyway, several playthroughs and videos of it are featured in my gameplay channel. This specific playthrough I call it "Selective" because I have only included certain memories and segments in order to focus on the main action and story. That said, there are a few missions that I did play but edited out in the final videos, as I only played said missions in order to get extra XP, Skill Points and / or unique items that I needed to craft stuff. All memories, activities and quests included are with 100% completion. What this playthrough includes: -The main story, set in Victorian London. I left out the modern story, although I like it and enjoy it every time, but as I said I wanted to focus on the main one in this run. -All associate activities given by Henry Green, Frederick Abberline and Clara O'Dea (Templar Hunts, Gang Strongholds, Bounty H...
This is one of the very few cases in this blog where I am writing a report for a playthrough that is one longplay and not a playlist, and the reason is that I have a few things to say about the (apparently dreaded) Deadly Obsession difficulty level of Shadow of the Tomb Raider . I recently reinstalled this gorgeous game in order to play its seven DLC stories that I already had aquired but had forgotten about them completely. They turned out to be absolutely wonderful, but in the process I realized that although I own the game since many years now, I had never attempted to play it in its hardest difficulty level, which is Deadly Obsession. In reality, Deadly Obsession is not exactly a difficutly level. If you have played the game in its standard hardest mode, One With the Jungle, you already have mastered its most difficult version. Deadly Obsession is essentialy the One With the Jungle difficulty minus the automatic checkpoints. You can only save on base camps, and thankfully the game ...
The last playthrough in my Tomb Raider Nostalgia Series is that of the very first game, both of the classics and the series as a whole. The original Tomb Raider game is a pure vintage gem with so much sentimental value that it makes up for the fuss that you have to go through in order to decently run and record it on a modern computer system. The resolution is a bit low in the main game, but everything is smooth and running well in Unfinished Business, the Gold expansion, which, by the way, is one of the two classic Tomb Raiders that I have played less (along with The Lost Artifact, as I mentioned in my Tomb Raider III report). Now playing UB again, I remembered why: although it is beautiful visually and very elaborate as far as gameplay and puzzles are concerned, I soon got fed up with those mutant mummies with their annoying (insert non-decent characterization here) screeching noises. Regardless, the Gold expansion, like the main game, is a lovely game, and very interesti...
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