This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is
A playthrough of Resident Evil 7 in Madhouse difficulty level. Unlike previous Resident Evil games, the seventh installment is a first person shooter, but this is not its only difference from the other titles of the saga. The element of horror is still here, only now it is combined with the old-school thriller feel, similar to that of films like The Evil Dead or The Texas Chainsaw Massacre, to which it nods many times.
I loved this game despite the controversy, but I have one complaint to make. It highest difficulty level is like a whole new experience, practically cancelling any practice you may have gone through by playing the Easy and Normal modes. I understand that Madhouse is specifically designed to offer a new level of hardcore gaming, but then what is the point of trying to learn stuff in Normal, for instance, if everything is going to be different when it comes to Madhouse. Having stronger enemies, making the character lose health more easily, even getting him insta-killed by random hits, finding less ammo and health items, all this is not only absolutely legit but also welcome. This is exactly the point of a high difficulty level. But this is also exactly why you are supposed to be given the chance to hone your skills by practicing in a standard difficulty, so that you can then be able to handle a much tougher version of the game.
Here what happens, however, is that the game feels and, in fact, is different in Madhouse: items are found elsewhere, tough enemies that normally appear later in the story, may now jump on you during the first half hour. And this isn't only about unneeded difficulty. It is also about lack of consistency. Certain enemies that are hidden in the basement are limited to that section of the house at the beginning, when things are still unveiled and you are in the process of uncovering the secrets of the Baker family. Only much later, when the situation becomes even worse, do those enemies invade the upper parts of the house, because at that point there is noone to control them. This is how the story goes, and it has a logic behind it. In Madhouse this logic goes down the drain, as said enemies can be found strolling around the house even before you are supposed to meet them for the first time, therefore ruining the whole point of suspense and gradual revelation.
And something else. It is probably insignificant, but it annoys me that we can never have a proper look at the protagonist. We can see Ethan vaguely close to the end via a hallucination, and also a slice of his face can be spotted through the cocoon in which Eveline traps him on the ship; but these are both scripted events, as the model itself is actually headless. I know this kind of first person design is used by many games (like
Outlast) but I like to know that the character I play with actually has a
head.
In this playthrough, I am using the Albert-01R handgun and the circular saw as basic weapons, alongside the others that I find during gameplay. All cutscenes are included.
As much as I love replaying Odyssey, in my opinion nothing beats that first time exploration and discovering everything from the beginning. For this reason, I decided to record a playthrough in New Game, where I start from Level 1 and get everything from the start. There is a lot of grinding of course, which for some people may be tiresome or boring, but personally I enjoy it in this kind of games, and Odyssey especially which, moreover, is among the games that I love the most. My intention was to reach Level 99+, but after covering everything (and more), the highest that I managed to achieve was Level 82. What I cover: Basically all the stories and everything that is on the map, namely: -The main Odyssey story -The modern day story -The Gates of Atlantis (the four artifacts) -From The Shadows (the Cultists questlines) -Legacy of the First Blade -The Lost Tales of Greece and the two special blue-colored bounties -The Heir of Memories including the three Underworld episodes (Elysium, Un
Next up in my Tomb Raider Nostalgia Playthrough Series is Tomb Raider 3, the third installment of the classics. There were quite a few innovations in this game compared the to the first and the second, the most memorable being the fact that, after the first section was completed, you could play the subsequent three adventures in any order you wanted. Like in Tomb Raider 2, a brief but fabulous bonus level would unlock if you completed the game with all secrets found. Since these playthroughs are going to be a one-time thing - that is, I will probably won't be replaying the classic Tomb Raiders in full, any time soon at least - I am trying to cover as much stuff as possible. Random kills or pickups that have no interest or are simply in the regular path, may be left behind, but I do find all the secrets and if there is exploration involved (including pickups) in areas that are optional, I go for them as well. In this game in particular, I am referring to the legendary River Ganges l
This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is
The last playthrough in my Tomb Raider Nostalgia Series is that of the very first game, both of the classics and the series as a whole. The original Tomb Raider game is a pure vintage gem with so much sentimental value that it makes up for the fuss that you have to go through in order to decently run and record it on a modern computer system. The resolution is a bit low in the main game, but everything is smooth and running well in Unfinished Business, the Gold expansion, which, by the way, is one of the two classic Tomb Raiders that I have played less (along with The Lost Artifact, as I mentioned in my Tomb Raider III report). Now playing UB again, I remembered why: although it is beautiful visually and very elaborate as far as gameplay and puzzles are concerned, I soon got fed up with those mutant mummies with their annoying (insert non-decent characterization here) screeching noises. Regardless, the Gold expansion, like the main game, is a lovely game, and very interesting too fr
This is my playthrough of Resident Evil 4 Remake in Professional difficulty, New Game, and No Damage mode. The "no damage" part was the real challenge, of course, because of certain traits that the game has that make such a mode quite frustrating. The remake is nothing like the classic Resident Evil4 when it comes to attempting a run without getting scratched. Technically, the original was more difficult but it was set up in such a way as to allow you room for planning out an effective strategy. The Knights room, for instance, the room where, in the original game, you find the King's Grail, has very limited space compared to its counterpart in the remake, which is the room where you find the Lion's Head; but the way the enemies move and attack, you can organize your strategy a lot better than in the remake, where the knights wiggle their heads so much and so fast that landing a successful headshot on them feels like some kind of impossible feat. In the remake, alth
A playthrough of Resident Evil 3 Remake in Hardcore difficulty. I am using the default inventory (no shop items) and I am not taking any damage. There are a lot of things that I like about the remake of Resident Evil 3, and a few that I'd rather do without. I love its atmosphere and overall design, which give out this compelling claustrophobic feel, and the fact that it is action-based, although I admit that I was looking forward to a revamped version of the Clock Tower, the Park or the Cemetery and the Clock Tower puzzles. And I do not like certain aspects of its gameplay that could have been great additions if they were implemented in a more player-friendly way. More specifically, the game has a set of mechanics which, although in reality are more elaborate than those of Resident Evil 2 Remake, in practice they don't offer you more flexibility. I am talking about the Dodge and Perfect Dodge moves, two evasion techniques that are supposed to save your life when you are in a de
This playthrough is a new and improved "No Merchant" gameplay of Resident Evil 4 in Professional difficulty, New Game, this time with the addition of the "No Damage" rule. A "No Merchant" playthrough of Resident Evil 4 means that you completely ignore the merchant throughout the whole game, which means that not only you cannot upgrade your weapons and your attache case at his "store", but moreover - and most importantly - you cannot buy any other guns from him. Plainly put, you are limited to your default inventory as is, plus the very few extra weapons that you come across in the game itself, namely the Shotgun (chapter 1-1), the Broken Butterfly (chapter 4-1) and the two Rocket Launchers (chapter 3-3 and Final chapter). The "No Damage" part of course consists in sustaining no injury at all. I saved a lot in this playthrough, and I also had to reload a lot. Sometimes because Leon would get hit, but most of the times because I thought I
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