This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is
Separate Ways with Handgun Only + No Damage Playthrough
Unlike the main Resident Evil 4 game, which has perfect programming and literally follows your gameplay style, Separate Ways is on a completely different pace. To begin with, Ada's controlling is not as smooth and flowing as Leon's. This is something that you can't really see in a regular playhtrough, because when she has a shotgun, for example, she can shoot the tougher enemies like a pro, or throw a hand grenade to eliminate a large number of them, and never have to worry about them getting too close.
Secondly, Ada is supposed to be faster but I don't know where this rumor came from. I guess it's her slim figure that tricks into seeming as if she is moving swiftly, when she actually isn't. In practice she is dragging her feet compared to Leon, and although she is able to slide among the villagers easily, she becomes quite awkward in the Island section, when having to deal with those extremely vicious and resilient soldiers; and especially whenever she is about to get attacked. I suppose that's because she was mainly trained to be the good spy that she is, therefore she is a stealth expert; but when it comes to combat, well, let's say this is not exactly her field. There is no axe, arrow, stun rod, iron chain or plaga head that she won't bump onto, even if you lead her to a different direction. Moreover, when an enemy is charging towards her to grab her by the neck, most of the times he will succeed as she seems unable to react for a few seconds. If you like Ada and want to keep liking her, don't try to play Separate Ways in Blacktail Only + No Damage if you are not prepared for it. You will hate her for the rest of your life.
Ada has only one handgun available, and that is the Blacktail - a quite reliable weapon with good performance. It already has some of the basic upgrades, but Ada can't tune it up more, meaning she is stuck with its level three firepower, which is 2.0 - less than half of the firepower that the fully upgraded Blacktail has in the main game, which is 4.5. This significantly raises the number of bullets that Ada has to waste for each kill, which practically means that if you want to not find yourself with an empty handgun in the difficult parts of the mission, you have to be cautious with your ammo and use your knife whenever you can.
Chapter 1 is ridiculously easy, as you can literally ignore most of the enemies while you wait for the cutscene with Leon to show, then maybe kill a few of them to trigger the Insignia Key's appearance on the rooftop of the house.
You can follow a similar strategy in the next part, with the crazy chainsaw lady on the bridge posing no real threat, as she can be easily killed from a distance. All the enemies that show up outside the church can also be ignored, and then it's a matter of minutes before the chapter is over.
Chapter 2 is yet one more walk in the park - even the terrifying Gigante can be left growling in rage in his cave (although I did have to stun him once to be able to leave, as he kept kicking Ada's ass every time she tried to run away). Don Diego goes down quickly if you choose to fight him, and the Bella Sister is just a dessert in the barn.
Chapter 3 is tougher, but not that bad after a little practice. The hardest part is, like in the main game's Chapter 3-3, the Garrador cage; only that the SW Garrador seems to be more clever and he is able to sense Ada much easier than the one that Leon had to face. This part was a pain in the neck, until I found out by chance that you can actually kick the Garrador to the ground, which gives you enough time to slash one lock and run outside before he completely recovers. I wish I had known that when playing the main game in handgun only + no damage mode.
Chapter 4 is where you are called to put your patience to the test. You can run past the very first section without killing anyone - it's a bit tricky, but feasible - but the party starts as soon as you get to the harbour. Saddler's warship is full of angry soldiers, who have the annoying ability to run extremely fast and hit Ada even when she seems to be too far away from their reach.
The industrial region part that follows, however, is even worse: the enemies are so many and they are so hard to kill (not to mention the plaga heads, which seem to be made of steel) that you are guaranteed to curse the hell out of poor Ada. And unlike the first chapters, here running away isn't the best option, as the enemies will follow you wherever you go, and next thing you know, you will find yourself among a whole army of them.
Chapter 5 is another painful story. You can just storm past the first wave of enemies but when you get to that small tower where you have to stay for several minutes until the exit unlocks, with numerous soldiers dropping from the ceiling, it's your worst nightmare. Not only you don't have room to move around, but moreover the soldiers attack all at once, and if you are 'lucky' enough to trigger even one plaga head mutation, you are most likely doomed to get scratched by it, as you have no place to hide; and don't get me started on how the plaga heads tend to stagger towards Ada when they get hit, most of the times hurting her.
The next part with the two JJ's is not as bad as it may seem; one of the big guys stays in his place all the time, so you can easily find a safe spot and shoot him without him reacting at all. The other will start looking for Ada as soon as he is triggered, but if you have already gotten rid of all the archers in the area, you can lure him around and shoot him carefully a few times until he is down.
Krauser, who is already heavily wounded by Leon, is very easy to kill with the knife. The problem is to actually catch him in a position where he can be successfully slashed without hitting Ada back, which isn't easy, as he hates her with a venom and he is far more enraged now that his mutation has progressed.
Saddler, who is way creepier in this version than in his final mutation in the main game, is extremely hard to kill with the Blacktail, but again you have an alternative: the glorious knife, which can rid of him incredibly fast. Like in the main game with Leon, you need to keep as close to him as possible, because this way he will only be able to perform just one attack against Ada; this attack will kill her instantly if you don't dodge in time, but if you are careful and press the correct buttons each time while slashing him, he will be eliminated pretty fast (it took me 21 slashes). Watch my video here to see how I did it. Just make sure you react quickly, because otherwise he will crush Ada's head on the floor in what is, quite possibly, the second most apalling one-hit-kill attack in the whole game, the main plot included, after the decapitation. The man (?) badly needs a dictionary to look up the word 'chivalry'.
CONCLUSION
Separate Ways in Blacktail Only + No Damage mode can frustrate you like no other with its last two chapters, but you will be more than rewarded when you have killed the final boss Saddler using only your mighty knife. Ada may not be as effective as Leon is with the handgun, but she is fun to play with, as long as you are patient with her and get to know when it is a good idea to run like mad and when it's better to keep cool and fight back, no matter how many enemies are breathing down your neck.
As much as I love replaying Odyssey, in my opinion nothing beats that first time exploration and discovering everything from the beginning. For this reason, I decided to record a playthrough in New Game, where I start from Level 1 and get everything from the start. There is a lot of grinding of course, which for some people may be tiresome or boring, but personally I enjoy it in this kind of games, and Odyssey especially which, moreover, is among the games that I love the most. My intention was to reach Level 99+, but after covering everything (and more), the highest that I managed to achieve was Level 82. What I cover: Basically all the stories and everything that is on the map, namely: -The main Odyssey story -The modern day story -The Gates of Atlantis (the four artifacts) -From The Shadows (the Cultists questlines) -Legacy of the First Blade -The Lost Tales of Greece and the two special blue-colored bounties -The Heir of Memories including the three Underworld episodes (Elysium, Un
Next up in my Tomb Raider Nostalgia Playthrough Series is Tomb Raider 3, the third installment of the classics. There were quite a few innovations in this game compared the to the first and the second, the most memorable being the fact that, after the first section was completed, you could play the subsequent three adventures in any order you wanted. Like in Tomb Raider 2, a brief but fabulous bonus level would unlock if you completed the game with all secrets found. Since these playthroughs are going to be a one-time thing - that is, I will probably won't be replaying the classic Tomb Raiders in full, any time soon at least - I am trying to cover as much stuff as possible. Random kills or pickups that have no interest or are simply in the regular path, may be left behind, but I do find all the secrets and if there is exploration involved (including pickups) in areas that are optional, I go for them as well. In this game in particular, I am referring to the legendary River Ganges l
This is a walkthrough post for "Pandora's Box", a fascinating and complicated quest in Vampyr . It spans through several main missions and is connected with a subsequent brilliant puzzle that opens a secret vault which, in turn, rewards you with a cool weapon, a special collectible and an achievement. Main mission "Unnatural Selection" : after you find your way via the sewers to reach the Temple Church area but before you go to meet Aloysius Dawson, run around the perimeter of the church to locate an underground passage. At the end of this passage, an Indian fortune teller, Usher Talltree, will be sitting surrounded by curios, doing his magic. Talk to him to get one important hint for Aloysius Dawson, and also have him offer you his quest, Pandora's Box, to find his stolen notebook. If you have enough money, you can ask him to "read the cards" and every time you do this, he will give you hints on several residents. I skipped this part, since it is
This is my playthrough of Resident Evil 4 Remake in Professional difficulty, New Game, and No Damage mode. The "no damage" part was the real challenge, of course, because of certain traits that the game has that make such a mode quite frustrating. The remake is nothing like the classic Resident Evil4 when it comes to attempting a run without getting scratched. Technically, the original was more difficult but it was set up in such a way as to allow you room for planning out an effective strategy. The Knights room, for instance, the room where, in the original game, you find the King's Grail, has very limited space compared to its counterpart in the remake, which is the room where you find the Lion's Head; but the way the enemies move and attack, you can organize your strategy a lot better than in the remake, where the knights wiggle their heads so much and so fast that landing a successful headshot on them feels like some kind of impossible feat. In the remake, alth
The last playthrough in my Tomb Raider Nostalgia Series is that of the very first game, both of the classics and the series as a whole. The original Tomb Raider game is a pure vintage gem with so much sentimental value that it makes up for the fuss that you have to go through in order to decently run and record it on a modern computer system. The resolution is a bit low in the main game, but everything is smooth and running well in Unfinished Business, the Gold expansion, which, by the way, is one of the two classic Tomb Raiders that I have played less (along with The Lost Artifact, as I mentioned in my Tomb Raider III report). Now playing UB again, I remembered why: although it is beautiful visually and very elaborate as far as gameplay and puzzles are concerned, I soon got fed up with those mutant mummies with their annoying (insert non-decent characterization here) screeching noises. Regardless, the Gold expansion, like the main game, is a lovely game, and very interesting too fr
A playthrough of Resident Evil 3 Remake in Hardcore difficulty. I am using the default inventory (no shop items) and I am not taking any damage. There are a lot of things that I like about the remake of Resident Evil 3, and a few that I'd rather do without. I love its atmosphere and overall design, which give out this compelling claustrophobic feel, and the fact that it is action-based, although I admit that I was looking forward to a revamped version of the Clock Tower, the Park or the Cemetery and the Clock Tower puzzles. And I do not like certain aspects of its gameplay that could have been great additions if they were implemented in a more player-friendly way. More specifically, the game has a set of mechanics which, although in reality are more elaborate than those of Resident Evil 2 Remake, in practice they don't offer you more flexibility. I am talking about the Dodge and Perfect Dodge moves, two evasion techniques that are supposed to save your life when you are in a de
This playthrough is a new and improved "No Merchant" gameplay of Resident Evil 4 in Professional difficulty, New Game, this time with the addition of the "No Damage" rule. A "No Merchant" playthrough of Resident Evil 4 means that you completely ignore the merchant throughout the whole game, which means that not only you cannot upgrade your weapons and your attache case at his "store", but moreover - and most importantly - you cannot buy any other guns from him. Plainly put, you are limited to your default inventory as is, plus the very few extra weapons that you come across in the game itself, namely the Shotgun (chapter 1-1), the Broken Butterfly (chapter 4-1) and the two Rocket Launchers (chapter 3-3 and Final chapter). The "No Damage" part of course consists in sustaining no injury at all. I saved a lot in this playthrough, and I also had to reload a lot. Sometimes because Leon would get hit, but most of the times because I thought I
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